Everything about working here, on one page — the roles we’re hiring for, our three-month internship, and exactly how our hiring process runs. Honest, collaborative, and focused on what you can actually do.
Explore our current full-time openings across the studio. Pick a role and open the full description. We read every application personally.
We’re always keen to meet talented artists and developers. Send your portfolio and tell us what you’d want to build here — new seats open through the year.
A three-month onsite program at our Uttara studio for emerging 3D artists, animators, and game developers who want real project experience and direct mentorship — not busywork. Tracks open in intakes, so check which one is accepting before you apply.
Environment and prop modeling, texturing with Substance Painter, engine integration in UE5. Work on real packs destined for the FAB Marketplace.
Character and gameplay animation, motion capture cleanup, and cinematic sequences. Learn the full production pipeline end to end.
Blueprint scripting, gameplay systems, and level design in Unreal Engine 5. Contribute directly to Ember Void or another studio project.
Basic to intermediate skill level in your chosen track’s software
Portfolio or personal work demonstrating real effort and intent
Ability to attend the Uttara studio 20—30 hours per week for three months
Basic English communication for team coordination
A PC capable of running your chosen software (minimum specification provided)
Genuine passion for game art, animation, or game development
Contribute to packs actually published on FAB and the Unity Asset Store. Your name ships with the product.
Weekly one-on-one sessions with the leads — real feedback on real work, not generic advice.
Three months of focused, studio-quality work you can show any employer or client worldwide.
The same process for every role and every intern — roughly three weeks from application to offer, with no silent stages. You always know where you stand.
Send your portfolio, resume, and a short note about what you want to build at Tiltnek. We read every application personally.
Our leads review your work for technical quality, style range, and creative problem-solving. We look for potential as much as polish.
A small, focused task relevant to the role — not a trick, just a chance to show how you think and work. Paid for senior roles.
A casual conversation with the lead and Art Director. No trick questions — we want to know how you think, collaborate, and grow.
If it’s a mutual fit we extend an offer and onboard you fast. Your first week includes direct mentorship and a real project.
Six things decide it, whether you’re applying for a seat or an internship track.
Work that shows range, technical command, and genuine craft — not just quantity.
Deep knowledge of your tools — Maya, ZBrush, Substance, UE5, Unity, or whatever the role runs on.
We value people who actively grow — who follow the industry, study great work, and push themselves.
Collaborative spirit, clear communication, and the ability to give and take honest feedback.
Meeting deadlines, flagging blockers early, and owning your deliverables without hand-holding.
You play games, watch films, study 3D — not because you have to, but because you love it.
One email gets you into the process — portfolio, a short note, and the role or track you’re aiming for. We reply within two working days.