JOIN THE STUDIO
CAREERS · HIRING NOW · DHAKA

Join our
creative team.

Everything about working here, on one page — the roles we’re hiring for, our three-month internship, and exactly how our hiring process runs. Honest, collaborative, and focused on what you can actually do.

7
FULL-TIME · CREATIVE ART · DEV · MEDIA
3
3 MONTHS · 100% ONSITE · MENTORED
5
APPLICATION TO ONBOARDING · ~3 WEEKS
OPEN POSITIONS INTERNSHIP PROGRAM DIRECT MENTORSHIP REAL SHIPPED PROJECTS PORTFOLIO GROWTH
OPEN POSITIONS INTERNSHIP PROGRAM DIRECT MENTORSHIP REAL SHIPPED PROJECTS PORTFOLIO GROWTH

Roles we're
hiring for.

Explore our current full-time openings across the studio. Pick a role and open the full description. We read every application personally.

Creative Art

OPEN ROLES
ROLE

Junior 3D Artist

PRIORITY HIRING
full-time
·
Game Assets
·
Bangladesh · On-site
ROLE

Junior 3D Modeler

full-time
·
Game Assets
·
Bangladesh · On-site
ROLE

Junior Texture Artist

PRIORITY HIRING
full-time
·
Game Assets
·
Bangladesh · On-site
ROLE

Junior 3D Character Artist

full-time
·
Game Assets
·
Bangladesh · On-site
ROLE

Junior Unreal Engine Artist

full-time
·
Game Assets
·
Bangladesh · On-site

Development

OPEN ROLES
ROLE

Unreal Engine Game Developer

full-time
·
Development
·
Bangladesh · On-site

Media

OPEN ROLES
ROLE

Junior Video Editor

full-time
·
Media
·
Bangladesh · On-site

Don't see your role?

We’re always keen to meet talented artists and developers. Send your portfolio and tell us what you’d want to build here — new seats open through the year.

Start your
career here.

A three-month onsite program at our Uttara studio for emerging 3D artists, animators, and game developers who want real project experience and direct mentorship — not busywork. Tracks open in intakes, so check which one is accepting before you apply.

3
MONTHS DURATION
100%
ONSITE · UTTARA, DHAKA
3
DISCIPLINE TRACKS
20—30
HOURS PER WEEK
CHOOSE YOUR PATH
2 OF 3 TRACKS OPEN · SEPTEMBER 2026 INTAKE
TRACK 01
● OPEN NOW

3D Art Track

Environment and prop modeling, texturing with Substance Painter, engine integration in UE5. Work on real packs destined for the FAB Marketplace.

MAYA
ZBRUSH
SUBSTANCE
UE5
ACCEPTING APPLICATIONS · SEPTEMBER 2026 INTAKE
TRACK 02
● OPEN NOW

Animation Track

Character and gameplay animation, motion capture cleanup, and cinematic sequences. Learn the full production pipeline end to end.

MAYA
MOTION CAPTURE
UE5 SEQUENCER
ACCEPTING APPLICATIONS · SEPTEMBER 2026 INTAKE
TRACK 03
○ CLOSED

Game Dev Track

Blueprint scripting, gameplay systems, and level design in Unreal Engine 5. Contribute directly to Ember Void or another studio project.

BLUEPRINT
C++
UE5
NOT ACCEPTING · NEXT INTAKE JANUARY 2027
REQUIREMENTS
+

Basic to intermediate skill level in your chosen track’s software

+

Portfolio or personal work demonstrating real effort and intent

+

Ability to attend the Uttara studio 20—30 hours per week for three months

+

Basic English communication for team coordination

+

A PC capable of running your chosen software (minimum specification provided)

+

Genuine passion for game art, animation, or game development

WHAT YOU GAIN

Real project work

Contribute to packs actually published on FAB and the Unity Asset Store. Your name ships with the product.

Direct mentorship

Weekly one-on-one sessions with the leads — real feedback on real work, not generic advice.

Portfolio pieces

Three months of focused, studio-quality work you can show any employer or client worldwide.

2 OF 3 TRACKS ACCEPTING NOW · CLOSED TRACKS REOPEN JANUARY 2027

Five steps to
joining Tiltnek.

The same process for every role and every intern — roughly three weeks from application to offer, with no silent stages. You always know where you stand.

01

Submit application

Send your portfolio, resume, and a short note about what you want to build at Tiltnek. We read every application personally.

DAY 1—2
02

Portfolio review

Our leads review your work for technical quality, style range, and creative problem-solving. We look for potential as much as polish.

3—5 DAYS
03

Creative test task

A small, focused task relevant to the role — not a trick, just a chance to show how you think and work. Paid for senior roles.

3—7 DAYS
04

Team interview

A casual conversation with the lead and Art Director. No trick questions — we want to know how you think, collaborate, and grow.

60 MIN
05

Offer & onboarding

If it’s a mutual fit we extend an offer and onboard you fast. Your first week includes direct mentorship and a real project.

1 WEEK
CRITERIA — WHAT WE LOOK FOR

Six things decide it, whether you’re applying for a seat or an internship track.

01

Strong portfolio

Work that shows range, technical command, and genuine craft — not just quantity.

02

Technical fluency

Deep knowledge of your tools — Maya, ZBrush, Substance, UE5, Unity, or whatever the role runs on.

03

Eagerness to learn

We value people who actively grow — who follow the industry, study great work, and push themselves.

04

Team mindset

Collaborative spirit, clear communication, and the ability to give and take honest feedback.

05

Reliability

Meeting deadlines, flagging blockers early, and owning your deliverables without hand-holding.

06

Creative passion

You play games, watch films, study 3D — not because you have to, but because you love it.

READY TO APPLY?

Show us what
you can build.

One email gets you into the process — portfolio, a short note, and the role or track you’re aiming for. We reply within two working days.