Build accurate, optimized 3D models for our medieval and fantasy asset packs.
What You’ll Do
- High- and low-poly modeling of props and structures
- Clean topology and well-organized UV layouts
- Create LODs and maintain consistent scale and pivots
- Prepare and export models for UE5 and Unity
What We’re Looking For
- Proficiency in a 3D DCC (Blender/Maya/3ds Max)
- Strong topology and UV skills
- Sharp attention to detail and proportion
- A modeling portfolio
Nice to Have
- ZBrush sculpting
- Baking workflows in Marmoset or Substance
Interested in this role?
Send us your portfolio and a short intro — we’d love to see your work.
Apply Now →