Build accurate, optimized 3D models for our medieval and fantasy asset packs.
What You'll Do
High- and low-poly modeling of props and structures
Clean topology and well-organized UV layouts
Create LODs and maintain consistent scale and pivots
Prepare and export models for UE5 and Unity
What We're Looking For
Proficiency in a 3D DCC (Blender/Maya/3ds Max)
Strong topology and UV skills
Sharp attention to detail and proportion
A few practical notes before you apply — so you know exactly what the seat looks like day to day.
On-site at our Uttara, Dhaka studio. Workstation and software licences provided.
You report to the relevant lead with regular one-on-one feedback on your work.
Your contributions are credited on the work and releases you help create.
Portfolio review, a short paid-scope test task, then a team interview. Around three weeks.