CREATIVE 3D STUDIO
EST. 2025 · GAME ART · ANIMATION · ORIGINAL TITLES

WE BUILD
WORLDS THAT SHIP.

Game-ready assets, cinematic animation, and original games — produced to a professional pipeline standard and used by developers worldwide.

20+
ASSET PACKS PUBLISHED
6
CREATIVE DISCIPLINES
4
MARKETPLACES
UE5/UNITY
NATIVE
FAB MARKETPLACEUNITY ASSET STORENANITE · LUMEN4K PBRFULL LOD CHAINSAAA NAMING
01 — WHAT WE DO

Three disciplines,
one standard.

End-to-end production under one roof — concept, assets, animation, playable builds. Same pipeline discipline across all three.
01

Game Development

Original titles for PC, console, and mobile — gameplay, world design, and narrative with full creative ownership.
ORIGINAL IPCROSS-PLATFORMMULTIPLAYER
02

Game Asset Publishing

Production-ready packs sold worldwide under 3Dreamax — environment kits, props, and VFX that drop straight into a live project.
NANITE & LUMEN4K PBRFULL LODS
Barbarian
03

Animation & Motion

Cinematic sequences, gameplay animation, trailers, and motion graphics that give characters and worlds their weight.
CHARACTERCINEMATICVFX INTEGRATION
02 — 3DREAMAX

Premium assets,
production ready.

Curated picks from our latest releases — sold on FAB and the Unity Asset Store.

NEW

Medieval Fishing Props Vol. 2

42 MESHES · 4K PBR · UE5 + UNITY

Medieval Musical Instruments

36 MESHES · 4K PBR · UE5

Medieval & Fantasy Library

68 MESHES · 4K PBR · UE5 + UNITY

Post-Apocalyptic Medical Vol. 2

67 MESHES · 4K PBR · UE5 + UNITY
03 — ORIGINAL TITLES

In development.

We build our own games, too — which is exactly why our client work holds up under production pressure.

IN PRODUCTION

Project — Untitled I

A single-player action title built in Unreal Engine 5. Announcement coming 2026.
UE5PC · CONSOLEORIGINAL IP
IN PRODUCTION

Project — Untitled II

Multiplayer prototype in Unreal Engine, exploring cooperative survival in a hand-built world.

UNITY.PC.CO-OP
04 — HOW WE WORK

Built for real
production.

Our game-ready workflow is the product. Every mesh, rig, and export is checked against the standard a professional pipeline would set — before it ever reaches you.
01

Scoped brief & blockout

Reference boards, scale references, and greybox blockouts approved before a single high-poly hour is spent.
02

Clean topology & UVs

Quad-dominant meshes, non-overlapping UVs, consistent texel density — so kits stay coherent when artists mix them.
03

Dual-engine validation

Native UE5 with Nanite and Lumen, plus a validated Unity export path. Tested in-engine, not just in Blender.
04

Documented handoff

AAA naming conventions, predictable folders, and written docs. Your team should never have to ask how a file works.
05 — THE STUDIO

A growing studio,
run like an established one.

Tiltnek is ten-plus artists and developers in Dhaka, working across 3D art, animation, and game development. We’re early — and we’ve built our process to the standard we intend to be held to.
That means documented pipelines, engine-validated deliveries, and artists who genuinely care about what ships.
Tiltnek Studios production workspace in Dhaka
TEAM PHOTO
06 — JOIN US

We're hiring artists and developers
who want to ship real work.

START A PROJECT

Tell us what you need
to build.

Asset packs, outsourcing capacity, animation, or a full production partner — we’ll reply within two working days.