We build our own games, too — which is exactly why our client work holds up under production pressure.
IN PRODUCTION
Project — Untitled I
A single-player action title built in Unreal Engine 5. Announcement coming 2026.
UE5PC · CONSOLEORIGINAL IP
IN PRODUCTION
Project — Untitled II
Multiplayer prototype in Unreal Engine, exploring cooperative survival in a hand-built world.
UNITY.PC.CO-OP
04 — HOW WE WORK
Built for real production.
Our game-ready workflow is the product. Every mesh, rig, and export is checked against the standard a professional pipeline would set — before it ever reaches you.
01
Scoped brief & blockout
Reference boards, scale references, and greybox blockouts approved before a single high-poly hour is spent.
02
Clean topology & UVs
Quad-dominant meshes, non-overlapping UVs, consistent texel density — so kits stay coherent when artists mix them.
03
Dual-engine validation
Native UE5 with Nanite and Lumen, plus a validated Unity export path. Tested in-engine, not just in Blender.
04
Documented handoff
AAA naming conventions, predictable folders, and written docs. Your team should never have to ask how a file works.
05 — THE STUDIO
A growing studio, run like an established one.
Tiltnek is ten-plus artists and developers in Dhaka, working across 3D art, animation, and game development. We’re early — and we’ve built our process to the standard we intend to be held to.
That means documented pipelines, engine-validated deliveries, and artists who genuinely care about what ships.