Create production-ready 3D game assets — props, environments and hard-surface models — for our Fab and Unity asset packs, working closely with the art lead.
What You’ll Do
- Model game-ready props and environment pieces from references
- Create clean, optimized topology and efficient UVs
- Bake and apply 4K PBR materials
- Work within pack scope and art direction
- Iterate quickly on feedback
What We’re Looking For
- Solid grasp of 3D modeling in Blender, Maya or 3ds Max
- Understanding of game-ready topology and UV layout
- Basic PBR texturing knowledge
- A portfolio showing 3D work
- Eagerness to learn and take direction
Nice to Have
- Experience with Substance Painter
- Familiarity with UE5 or Unity
Interested in this role?
Send us your portfolio and a short intro — we’d love to see your work.
Apply Now →