Create production-ready 3D game assets — props, environments and hard-surface models — for our Fab and Unity asset packs, working closely with the art lead.
What You'll Do
Model game-ready props and environment pieces from references
Create clean, optimized topology and efficient UVs
Bake and apply 4K PBR materials
Work within pack scope and art direction
Iterate quickly on feedback
What We're Looking For
Solid grasp of 3D modeling in Blender, Maya or 3ds Max
Understanding of game-ready topology and UV layout
Basic PBR texturing knowledge
A portfolio showing 3D work
Eagerness to learn and take direction
A few practical notes before you apply — so you know exactly what the seat looks like day to day.
On-site at our Uttara, Dhaka studio. Workstation and software licences provided.
You report to the relevant lead with regular one-on-one feedback on your work.
Your contributions are credited on the work and releases you help create.
Portfolio review, a short paid-scope test task, then a team interview. Around three weeks.