Author crisp 4K PBR materials and textures that make our asset packs shine.
What You’ll Do
- Create PBR materials in Substance Painter
- Bake high-to-low maps and manage texel density
- Keep materials consistent across a pack
- Tune materials for UE5 and Unity
What We’re Looking For
- Hands-on Substance Painter experience
- Strong understanding of PBR
- UV and baking knowledge
- A texturing portfolio
Nice to Have
- Substance Designer
- Trim-sheet and tileable workflows
Interested in this role?
Send us your portfolio and a short intro — we’d love to see your work.
Apply Now →