Author crisp 4K PBR materials and textures that make our asset packs shine.
Create PBR materials in Substance Painter
Bake high-to-low maps and manage texel density
Keep materials consistent across a pack
Tune materials for UE5 and Unity
Hands-on Substance Painter experience
Strong understanding of PBR
UV and baking knowledge
A texturing portfolio
A few practical notes before you apply — so you know exactly what the seat looks like day to day.
On-site at our Uttara, Dhaka studio. Workstation and software licences provided.
You report to the relevant lead with regular one-on-one feedback on your work.
Your contributions are credited on the work and releases you help create.
Portfolio review, a short paid-scope test task, then a team interview. Around three weeks.
A short intro and your work is all we need — we’d love to see what you’ve been building.