Sculpt and build stylized and realistic characters for games and cinematics.
What You'll Do
Sculpt high-poly characters in ZBrush
Retopologize to clean, game-ready meshes
UV and texture characters in PBR
Prepare meshes for rigging
What We're Looking For
Solid anatomy fundamentals
A few practical notes before you apply — so you know exactly what the seat looks like day to day.
On-site at our Uttara, Dhaka studio. Workstation and software licences provided.
You report to the relevant lead with regular one-on-one feedback on your work.
Your contributions are credited on the work and releases you help create.
Portfolio review, a short paid-scope test task, then a team interview. Around three weeks.