Sculpt and build stylized and realistic characters for games and cinematics.
Sculpt high-poly characters in ZBrush
Retopologize to clean, game-ready meshes
UV and texture characters in PBR
Prepare meshes for rigging
ZBrush sculpting skills
Solid anatomy fundamentals
Retopology and UV skills
A character portfolio
A few practical notes before you apply — so you know exactly what the seat looks like day to day.
On-site at our Uttara, Dhaka studio. Workstation and software licences provided.
You report to the relevant lead with regular one-on-one feedback on your work.
Your contributions are credited on the work and releases you help create.
Portfolio review, a short paid-scope test task, then a team interview. Around three weeks.
A short intro and your work is all we need — we’d love to see what you’ve been building.